TLDR: Written version of the talk I gave at Develop Brighton 2026. Yes Godot can ship commercial VR, we paid roughly £80k in early adopter tax to do it. War stories from rebuilding Godot's core, the community PS5/PSVR2 port with George Marques and André Ewald, why I ended up writing a whole new render server for 4.7, and a call to arms for platform holders and render programmers. Nothing in
The Verdict
ClassificationLikely Human
ConfidenceHigh confidence
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